
О проекте
После прорыва Фундамента магия стала раной, а не даром. Она требует жизни, и с каждой битвой мир истощается. Из глубин поднимаются Нижние, ведомые Гулом. Выживание — это бой против неизбежного, где истина скрыта в резонансе, а цена силы — утрата себя.
DeadLands — сурвайвл-шутер от первого лица в дарк-фэнтези сеттинге. В данном проекте представлены звуки для него.
Звуки и промпты

A sharp, tactile click of a mechanical plastic button being pressed down. The sound has a satisfying tactile snap with a quick release. There is no background noise, making it perfect for a clean user interface. It is crisp, high-frequency, and very short.
A sharp and fast whoosh sound of a light metal sword slicing swiftly through the air. The pitch rises and falls rapidly as the blade cuts the wind. It has a clean, airy texture with a very subtle metallic whistle. The sound is dry and up-close with no echo.
A heavy, deep whooshing sound from a large two-handed broadsword swinging through the air. It carries a low-frequency hum of displaced air followed by a fast aerodynamic rush. The motion feels powerful, sudden, and slightly resonant. It is ideal for a heavy melee attack animation.
A series of loud, sharp bone snapping and cracking sounds. The crunch is dry, organic, and highly detailed, like a dry branch snapping under pressure. It has a high-impact texture with quick, micro-impacts. There is no decay, just a sudden and intense crunch.
A wet, heavy grinding and snapping of bones being twisted and broken. The sound has a visceral, organic squish combined with deep, resonant fractures. It is a slow, agonizing crunch with multiple small splintering details. It works well for a horror monster or a brutal physical hit.
A subtle, high-pitched digital chime for a user interface button hover. It is a soft, gentle sound with a quick swell and smooth fade. The tone is clean, friendly, and non-intrusive. It has a slight airy reverb that gives it a modern sci-fi feel.
Heavy clanking and rattling of iron plate armor as a warrior moves. The metallic sheets rub together with a heavy, solid metallic friction. It features subtle high-pitched chainmail jingles underneath the heavy clanks. The sound is dry, physical, and highly realistic
A low-frequency, pulsating hum of a magical glowing orb vibrating in place. The sound has a sci-fi energy swell with rhythmic, vibrating modulations. It feels heavy, mysterious, and slightly electric. The reverb is spacious, making the sphere sound large and floating.
A massive, deep explosion with a powerful low-end rumble and sharp initial blast. Debris, dirt, and small rocks rain down immediately after the main shockwave. The sound has a wide, outdoor cavernous reverb that decays slowly. It is intense, cinematic, and destructive.
A deep, weary sigh from an exhausted human male. The breath starts with a heavy release of air and tapers off into a quiet, vibrating tone of fatigue. It is a close-up, dry recording with no room reverb. The sound feels organic, intimate, and realistic.
A wet, viscous liquid splattering and dripping onto a hard surface. The sound features thick, squishy impacts with rapid, wet droplets falling afterward. It is highly detailed, organic, and gory. It is suitable for a visceral combat impact or a horror sound effect.
A deep, guttural growl from an evil demonic monster. The snarl is dry, menacing, and raspy, with a low-frequency rumble vibrating in the throat. It has a terrifying, aggressive tone with a slow exhale. There is a slight dark reverb, making the beast sound massive.
A bright, positive digital chime indicating a successful game interaction or item pickup. The sound is clean, energetic, and satisfying, with a quick rising pitch. It has a slight digital sparkle and a quick, clean release. It is ideal for modern retro RPG or puzzle games.
A heavy iron gate slowly creaking open with immense friction. The hinges squeal with high-pitched metal scratching, while the overall frame produces a deep, resonant moan. The sound is slow, echoing, and suggests ancient, heavy architecture.
A dramatic, final dying gasp of a defeated warrior. The sound includes a raspy throat rattle and a fading groan of physical defeat. It is close-mic’d, raw, and full of struggle. The final breath slowly tapers off into complete silence.
A raspy, dry undead hiss combined with the clicking and rattling of old dry bones. The sound has a hollow, ghostly quality without any living warmth. The skeletal jaw clicks together rhythmically as it snarls. It is spooky, eerie, and low-fidelity.
A powerful burst of magic fire being cast forward with a sudden roaring whoosh. The flames crackle intensely as they travel through the air. The sound is bright, hot, and dynamic, ending with a fast energy decay.
A continuous, low-pitched rumble of a flying fireball projectile cutting through the air. It features sharp, sizzling pops and a deep, swooshing wind effect as it passes close by. The sound feels dense, magical, and highly destructive.
Rhythmic footsteps of heavy leather boots walking at a steady pace on a gravel path. The crunch of small rocks under the sole is clear and distinct. The sound is natural, realistic, and has a consistent tempo.
A gentle, dry rustling of fallen autumn leaves being stirred by a soft breeze. The sound is crisp, light, and detailed, with many micro-impacts of thin dry leaves sliding against each other. It has a natural, peaceful, and organic texture.
Послесловие
Для создания обложки использовался gemini.com для генерации треков использован suno.com




