Not a niche guy. I’m the “I’ll figure it out and make it weirdly work” kind of designer. I’ve been a visual designer, brand lead, animator, writer, photographer, and now a game designer-in-evolution. If my portfolio looks like five people made it, that’s just me being me.
I live in the space between absurd and functional, always poking holes in the expected. Whether it’s rethinking UI, animating with Rive, or crafting game mechanics, my goal stays the same: design that feels alive.
Curiosity fuels me. Complexity excites me. And caffeine... well, caffeine keeps the system running.
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